@startuml
sprite $steam [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000012210000000000000000000000
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00000000000007FFFFFFFFFFFFFFFFFFFB20000000000000
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00000000003AFFFFCA0000000000000004CFFFFFFFFF9000
000000000000177000000000000001ADFFFFFFFFFFFF7000
00000000000000007DB4000000005EFFFFFFFFFFFFFF5000
0000000000000000029F9000000AFFFFFFFFFFFFFFFF2000
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00004FFFFFA300000000AB0CFFFFFFFFFFFFFFFFFFB00000
00000CFFFFFD02100003F60FFFFFFFFFFFFFFFFFFF400000
000003FFFFFF40C9537FB07FFFFFFFFFFFFFFFFFFA000000
0000009FFFFFE108EFD703FFFFFFFFFFFFFFFFFFE1000000
0000000CFFFFFD4000005FFFFFFFFFFFFFFFFFFF50000000
00000001EFFFFFFC879DFFFFFFFFFFFFFFFFFFF800000000
000000003EFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000000000
0000000002DFFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
00000000001BFFFFFFFFFFFFFFFFFFFFFFFE500000000000
0000000000005EFFFFFFFFFFFFFFFFFFFFA1000000000000
000000000000017EFFFFFFFFFFFFFFFFB300000000000000
00000000000000005BFFFFFFFFFFFD820000000000000000
0000000000000000000368AAA97510000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_STEAM(_alias) ENTITY(rectangle,black,steam,_alias,FA5 STEAM)
!define FA5_STEAM(_alias, _label) ENTITY(rectangle,black,steam,_label, _alias,FA5 STEAM)
!define FA5_STEAM(_alias, _label, _shape) ENTITY(_shape,black,steam,_label, _alias,FA5 STEAM)
!define FA5_STEAM(_alias, _label, _shape, _color) ENTITY(_shape,_color,steam,_label, _alias,FA5 STEAM)
skinparam folderBackgroundColor<<FA5 STEAM>> White
@enduml